Stats
In Milky Way Idle's combat, stats defines your overall offense capability and survivability. There are also stats for skilling, which affect things such as speed and experience gained.
Combat Stats
Combat Style: What style you are currently using for combat. Evasion calculations depend on this stat.
Damage Type: What type of damage you deal in combat. Armor and Resistance calculations depend on this stat.
Cast Speed: Abilities take less time to cast.
Ability Haste: Abilities have reduced cooldown.
HP: Stands for Hit Points. Defines how much damage you can take in battle.
MP: Stands for Mana Points. Can be spent on abilities during battle. Each ability has its own MP cost.
Life Steal: Heals HP for a percentage of your auto attack damage.
Mana Leech: Recovers MP for a percentage of your auto attack damage.
Auto-Attack Interval: How long you take to perform an Auto Attack.
Accuracy: Chance to land an attack successfully on enemy.
Damage: How much damage you will deal. This factor is used on both Auto Attacks and Abilities.
Amplify: Increase damage dealt by a fixed percentage.
Penetration: Ignores enemy Armor/Resistance partially when calculating damage.
Thorns: Reflects a percentage of enemy damage back to them.
Tenacity: Reduces chance of being inflicted with Status Effects.
Evasion: Chance to dodge an enemy attack successfully.
Armor: Decreases enemy physical attack damage.
Resistance: Decreases enemy magical attack damage.
Threat: Chance of you being targeted by enemies. May only function in group combat.
Regeneration: Recover a percentage of your HP or MP.
Food Haste: Reduces food cooldown.
Drink Concentration: Increases drink effect. Decrease duration and cooldown.
Drop Rate: Increases the drop rate of regular items. This cannot go above 100%.
Rare Find: Increase chance of getting Treasure Chests from enemies.
Combat Experience: Increases all experience gained in combat.
Non-Combat Stats
Stat | Effect |
---|---|
Action Speed | Increases action speed for all skills. Also exists for specific skills (e.g. Milking Speed) |
Efficiency | Efficiency is the % chance to instantly repeat the action you are currently doing. |
Gathering | Increases gathering quantity. |
Gourmet | Chance to produce an additional item for free. |
Wisdom | Increases experience gain for all actions both combat and non-combat. |
Skilling Experience | Increases experience gain for all non-combat actions. Also exists for specific actions (e.g. Milking Experience). |
Combat Experience | Increases experience gain for all combat actions. |
Processing | Chance to instantly convert gathered resource into processed material (cheese, fabric, and lumber). |
Artisan | Reduces required materials during production. |
Alchemy Success | Multiplicative bonus to success rate while alchemizing. |
Enhancing Success | Increases success rate for Enhancing. |
Blessed | Chance to gain +2 instead of +1 on enhancing success. |
Skilling Essence Find | Increases chance to gain essence for skills when doing actions. |
Skilling Rare Find | Increases chance of finding any Rare drops while performing an action. |
Task Speed | Increases action speed for actions that you have a task for. |
Task Damage | Increases damage during combat while performing a task. |