Guides

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There are many complex skills in the game, some more complex than others. This is a collection of guides to help players as they begin to want to specialize. These can help the player understand the complexities of different skills and help the player choose what they like to do best.

Note: Guides are written with the best intentions by the individual players but may contain un-optimum solutions or inaccuracies. They can become outdated with new patches or the changing meta so apply caution after a major update.

General

These guides are general guides to the game as a whole.

Guide Title Author Description
Milkyway Idle Beginner’s Guide Crazytrain & Stella A fully fleshed-out guide up to total level 750.
Best Party composition Stella General combat partying suggestions.

Skilling

These guides are for each of the skills of the game, not including combat. 'Skilling' generally refers to any non-combat skill.

Guide Title Relevant Skill Author Description
Harry Mootter and the Philosopher's Stone Alchemy Trafalet Guide to specializing in alchemy

Combat

These guides are for the different types of combat. While there are 3 main 'types' of combat (Melee, Range and Magic), there are sub-disciplines within each.

Guide Title Combat Type Author Description
Bow to the Milkyway Ranged Stella General Ranged guide.
Ashes to Ashes, Dust to Dust, A guide on Fire mages Fire Mage 123qfgvas Fire Mage guide.
Nature Mage Beginners' Guide Nature Mage Ezbot & Mleaf Nature-specific magic guide. This path will use the Jackalope Staff and is a support class.
Supreme Over the Laws Water Mage Crazytrain Water Mage guide.
Melee 101 Melee Feal General Melee Guide

Iron Cow

These guides are for the Iron Cow gamemode.

Guide Title Author Description
MWI IC Walkthrough (Google Docs) Feal Guide on how to progress your Iron Cow character into the Endgame