Attack
is a Combat skill that increases your auto-attack speed, ability cast speed, and accuracy rating for all combat styles. Attack can be primary trained with the Stab combat style which uses spears as the weapon.
Effects
Attack Speed is improved by 0.05% per Attack level.
Cast Speed is improved by 0.05% per Attack level.
Accuracy increases by 1 per Attack level before any other modifiers.
Combat Level = 0.1 × (Stamina + Intelligence + Attack + Defense + MAX(Melee, Ranged, Magic)) + 0.5 × MAX(Attack, Defense, Melee, Ranged, Magic)
The MAX function takes the largest number in the range.
Dojo
The Dojo is a House room that provides Attack buffs and global bonuses.
Each level provides:
- +1 Attack level
- +0.5% attack speed
- +0.5% cast speed
- +0.05% Wisdom
- +0.2% Rare Find (increases drop rate for all rare items)
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
|---|---|---|---|---|---|---|---|
| 500,000 | 2,000,000 | 5,000,000 | 12,000,000 | 25,000,000 | 50,000,000 | 90,000,000 | 160,000,000 |
| 75 | 150 | 300 | 600 | 1,200 | 2,400 | 4,800 | 12,000 |
| 16 | 150 | 300 | 600 | 1,200 | 2,400 | 4,800 | 160 |
| 8 | 24 | 32 | 40 | 48 | 56 | 64 | 80 |
| - | 24 | 32 | 40 | 48 | 56 | 64 | 2,000 |
| - | 12 | 16 | 20 | 24 | 28 | 32 | - |
| - | 12 | 16 | 20 | 24 | 28 | 32 | - |
| - | - | - | 1,000 | - | - | - | - |
Experience Calculation
Attack experience is gained by defeating enemies in combat. Experience distribution depends on your equipment:
- Primary Training: 30% of monster experience goes to the skill determined by your weapon
- Focus Training: 70% of monster experience goes to the skill determined by your charm (if equipped)
- Without Focus Training: The 70% is split equally between the Stamina, Intelligence, Attack and Defense skills
Note: Experience gained is further modified by Wisdom and skill-specific Charm Experience bonuses. See Wisdom for the complete formula.