Abilities

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Intro

Abilities are ways to deal damage, buff, and debuff in combat at the cost of mana, or MP. Abilities are unlocked by using their respective ability book, which are all acquired as drops from monsters in combat. Abilities get stronger as you level them up, increasing their effectiveness. Abilities that deal damage do so based on a flat amount, combined with a percentage of the damage dealt by the associated combat style.

Leveling

Abilities gain 0.1 XP every time they are used in combat. You can also gain a large amount of XP by consuming duplicate ability books, which give 50 or 500 XP each depending on the ability. Abilities increase in strength by 1% for each level gained.

Ordering

Your Intelligence determines how many abilities you can use at once, with the default amount being one and gaining an extra slot at levels 20, 50, and 90. You can also have one Special Ability equipped at a time, which have their own slot that cannot be equipped with regular abilities.

When multiple abilities are available for use during combat, they will be prioritized from left to right. This means that abilities to the right of those with zero cooldown will never activate, so zero cooldown abilities should always be as far right as possible.



Abilities

Melee Abilities
Name Stats Effect Description
 Poke Cooldown: 15s

Cast Time: 0.5s

MP Cost: 25

Attacks enemy for 10 HP + 60% stab damage as physical damage. Pokes the targeted enemy.
 Impale Cooldown: 20s

Cast Time: 0.5s

MP Cost: 35

Attacks enemy for 20 HP + 90% stab damage as physical damage. Impales the targeted enemy.
 Puncture Cooldown: 20s

Cast Time: 0.5s

MP Cost: 50

Attacks enemy for 30 HP + 110% stab damage as physical damage.

Decreases target's armor by 20% for 10s.

Punctures the targeted enemy's armor, dealing

damage and temporarily reducing it's armor.

 Penetrating Strike Cooldown: 20s

Cast Time: 0.5s

MP Cost: 55

Attacks enemy for 30 HP + 80% stab damage as physical damage

and 100% chance to pierce.

Strikes the targeted enemy. On each successful hit,

will pierce and hit the next enemy.

 Scratch Cooldown: 15s

Cast Time: 0.5s

MP Cost: 25

Attacks enemy for 10 HP + 60% slash damage as physical damage. Scratches the targeted enemy.
 Cleave Cooldown: 20s

Cast Time: 0.5s

MP Cost: 35

Attacks all enemy's for 20 HP + 50% slash damage as physical damage. Slashes all enemy's.
 Maim Cooldown: 20s

Cast Time: 0.5s

MP Cost: 50

Attacks enemy for 20 HP + 65% slash damage as physical damage

and bleeds for 100% dealt damage over 15s.

Mains the targeted enemy and causes bleeding.
 Crippling Slash Cooldown: 20s

Cast Time: 0.5s

MP Cost: 50

Attacks enemy for 30 HP + 100% slash damage as physical damage.

Decreases target's damage by -15% for 12s

Slashes the targeted enemy and reduces their

damage.

 Smack Cooldown: 15s

Cast Time: 0.5s

MP Cost: 25

Attacks enemy for 10 HP + 60% smash damage as physical damage. Smacks the targeted enemy.
 Sweep Cooldown: 20s

Cast Time: 0.5s

MP Cost: 35

Attacks all enemy's for 20 HP + 50% smash damage as physical damage. Performs a sweeping attack on all enemy's.
 Stunning Blow Cooldown: 20s

Cast Time: 0.5s

MP Cost: 50

Attacks enemy for 30 HP + 100% smash damage as physical damage

and 70% chance to stun for 3s.

Smashes the target enemy and has a chance to

stun

Ranged Abilities
Name Stats Effect Description
 Quick Shot Cooldown: 15s

Cast Time: 0.5s

MP Cost: 25

Attacks enemy for 10 HP + 55% ranged damage as physical damage. Takes a quick shot at the targeted enemy.
 Flame Arrow Cooldown: 18s

Cast Time: 0.5s

MP Cost: 35

Attacks enemy for 20 HP + 90% ranged damage as fire damage. Shoots a flaming arrow at the targeted enemy.
 Aqua Arrow Cooldown: 18s

Cast Time: 0.5s

MP Cost: 35

Attacks enemy for 20 HP + 90% ranged damage as water damage. Shoots an arrow made of water at the targeted

enemy.

 Rain Of Arrows Cooldown: 20s

Cast Time: 0.8s

MP Cost: 35

Attacks all enemy's for 20 HP + 50% ranged damage as physical

damage.

Shoots a rain of arrows on all enemy's.
 Silencing Shot Cooldown: 20s

Cast Time: 0.8s

MP Cost: 50

Attacks enemy for 30 HP + 100% ranged damage as physical

damage and 60% chance to silence.

Takes a shot at the targeted enemy, temporarily

silencing them.

 Steady Shot Cooldown: 20s

Cast Time: 0.8s

MP Cost: 50

Attacks enemy with 200% total accuracy for 30 HP + 100% ranged

damage as physical damage.

Takes a shot at the targeted enemy with greatly

enhanced accuracy.

 Pestilent Shot Cooldown: 20s

Cast Time: 0.8s

MP Cost: 50

Attacks enemy for 30 HP + 100% ranged damage as physical damage.

Decreases target's hp regen by -25% for 10s.

Decreases target's mp regen by -25% for 10s.

Shoots the targeted enemy, dealing damage and

decreasing regeneration

 Penetrating Shot Cooldown: 20s

Cast Time: 0.8s

MP Cost: 55

Attacks all enemy's for 30 HP + 100% ranged damage as physical damage

and 100% chance to pierce.

Shoots the targeted enemy. On each succesful hit,

will pierce and target the next enemy.

Magic Abilities
Name Stats Effect Description
 Water Strike Cooldown: 0s

Cast Time: 3s

MP Cost: 10

Attacks enemy for 10 HP + 60% magic damage as water damage. Casts a water strike at the target enemy.
 Ice Spear Cooldown: 15s

Cast Time: 2s

MP Cost: 45

Attacks enemy for 20 HP + 130% magic damage as water damage.

Decreases target's attack speed by -25% for 8s.

Casts an ice spear at the targeted enemy, dealing

damage and reducing attack speed.

 Frost Surge Cooldown: 15s

Cast Time: 2s

MP Cost: 75

Attacks all enemy's for 30 HP + 100% magic damage as water damage.

Decreases target's evasion by -15% for 9s.

Casts a frost surge at all enemies, dealing

damage and decreasing evasion.

 Mana Spring Cooldown: 15s

Cast Time: 2s

MP Cost: 75

Attacks all enemy's for 30 HP + 70% magic damage as water damage.

Increases all allies mp regen by 50% for 10s

Casts mana spring at all enemies, dealing

damage and increasing ally MP regeneration.

 Entangle Cooldown: 0s

Cast Time: 3s

MP Cost: 10

Attacks enemy for 10 HP + 52% magic damage as nature damage

and 10% chance to stun for 2s.

Entangle at the targeted enemy, dealing damage

with chance to stun.

 Toxic Pollen Cooldown: 15s

Cast Time: 2s

MP Cost: 50

Attacks all enemy's for 20 HP + 80% magic damage as nature damage.

Decreases target's armor by -12 for 12s.

Decreases target's water resistance by -15 for 12s.

Decreases target's nature resistance by -20 for 12s.

Decreases target's fire resistance by -15 for 12s.

Casts toxic pollen at all enemies, dealing damage

and decreasing armor and resistances.

 Nature's Veil Cooldown: 15s

Cast Time: 2s

MP Cost: 80

Attacks all enemy's for 30 HP + 100% magic damage as nature damage

and 50% chance to blind for 5s.

Casts a veil over all enemies, dealing damage

with a chance to blind

? Life Drain Cooldown: 15s

Cast Time: 2s

MP Cost: 75

Attacks enemy for 30 HP + 180% magic damage as nature damage.

Drains 8% of delt damage as HP.

Drains the life force of the targeted enemy, dealing damage and healing the caster
 Fireball Cooldown: 0s

Cast Time: 3s

MP Cost: 10

Attacks enemy for 10 HP + 60% magic damage as fire damage. Casts a fireball at the targeted enemy.
 Flame Blast Cooldown: 15s

Cast Time: 2s

MP Cost: 45

Attacks enemy for 10 HP + 80% magic damage as fire damage. Casts a flame blast at all enemies.
 Firestorm Cooldown: 15s

Cast Time: 2s

MP Cost: 75

Attacks enemy for 10 HP + 60% magic damage as fire damage and burns

for 100% dealt damage over 10s.

Casts firestorm at all enemies
 Smoke Burst Cooldown: 15s

Cast Time: 2s

MP Cost: 75

Attacks enemy for 30 HP + 180% magic damage as fire damage.

Decreases accuracy by -20% for 8s.

Casts a smoke burst at targeted enemy, dealing damage

and decreasing accuracy

 Minor Heal Cooldown: 15s

Cast Time: 0.5s

MP Cost: 30

Heals self for 20 HP + 30% magic damage Casts minor heal on self
 Heal Cooldown: 15s

Cast Time: 0.5s

MP Cost: 60

Heals self for 30 HP + 45% magic damage Casts heal on self
 Quick Aid Cooldown: 12s

Cast Time: 0.2s

MP Cost: 60

Heals lowest HP ally for 40 HP + 30% magic damage Casts heal on the ally with the lowest hp percentage
 Rejuvenate Cooldown: 25s

Cast Time: 0.5s

MP Cost: 90

Heals all allies for 20 HP + 30% magic damage Heals all allies

Buffing Abilities
Name Stats Effect Description
 Taunt Cooldown: 60s

Cast Time: 0.2s

MP Cost: 120

Increases threat by 250% for 65s Greatly increases threat rating
 Provoke Cooldown: 60s

Cast Time: 0.2s

MP Cost: 150

Increases threat by 500% for 65s Tremendously increases threat rating
 Toughness Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases armor by 20% + 20 for 20s.

Increases water resistance by 20% + 20 for 20s.

Increases nature resistance by 20% + 20 for 20s.

Increases fire resistance by 20% + 20 for 20s

Greatly increases armor and resistances temporarily.
 Elusiveness Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases evasion by 20% for 20s Greatly increases evasion temporarily
 Precision Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases accuracy by 40% for 20s Greatly increases accuracy temporarily
 Berserk Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases physical amplify by 18% for 20s Greatly increases physical amplify temporarily
 Elemental Affinity Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases water amplify by 40% for 20s.

Increases nature amplify by 40% for 20s.

Increases fire amplify by 40% for 20s.

Greatly increases elemental amplify temporarily
 Frenzy Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases attack speed by 24% for 20s. Greatly increases attack speed temporarily
 Spike Shell Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases physical thorns by 20% for 20s Gains physical thorns temporarily
 Arcane Reflection Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases elemental thorns by 25% for 20s Gains elemental thorns temporarily
 Vampirism Cooldown: 30s

Cast Time: 0.3s

MP Cost: 65

Increases life steal by 8% for 20s Gains life steal temporarily

Special Abilities
Name Stats Effect Description
 Revive Cooldown: 300s

Cast Time: 2s

MP Cost: 200

Revives and heals a deal ally for 100 HP + 100% magic damage. Revives a deal ally.
 Insanity Cooldown: 90s

Cast Time: 0.2s

MP Cost: 80

Increases damage by 30% for 12s.

Increases attack speed by 30% for 12s.

Increases cast speed by 30% for 12s.

Cost 30% of current hp

Increases damage, attack speed and cast speed

temporarily at the cost of hp.

 Invincible Cooldown: 90s

Cast Time: 0.2s

MP Cost: 80

Increases armor by 700 for 12s.

Increases water resistance by 700 for 12s.

Increases nature resistance by 700 for 12s.

Increases fire resistance by 700 for 12s.

Increases tenacity by 700 for 12s.

Tremendously increases armor, resistances

and tenacity temporarily.

 Fierce Aura Cooldown: 120s

Cast Time: 0.2s

MP Cost: 100

Increases ally physical amplify by 6% for 120s.

Increases ally armor by 4 for 120s.

Increases physical amplify and armor for all allies.
 Aqua Aura Cooldown: 120s

Cast Time: 0.2s

MP Cost: 100

Increases ally water amplify by 8% for 120s.

Increases ally water resistance by 4 for 120s.

Increases water amplify and resistance for all allies.
 Sylvan Aura Cooldown: 120s

Cast Time: 0.2s

MP Cost: 100

Increases ally nature amplify by 6% for 120s.

Increases ally healing amplify by 6% for 120s.

Increases ally nature resistance by 4 for 120s.

Increases nature amplify and resistance for all allies.
 Flame Aura Cooldown: 120s

Cast Time: 0.2s

MP Cost: 100

Increases ally fire amplify by 8% for 120s.

Increases ally fire resistance by 4 for 120s.

Increases fire amplify and resistance for all allies.
 Speed Aura Cooldown: 120s

Cast Time: 0.2s

MP Cost: 100

Increases ally attack speed by 4% for 120s.

Increases ally cast speed by 4% for 120s.

Increases attack and cast speed for all allies.
 Critical Aura Cooldown: 120s

Cast Time: 0.2s

MP Cost: 100

Increases ally critical rate by 3% for 120s. Increases critical rate for all allies.